SUMMARY


Experienced in working in a production pipeline. A designated group leader and team player that's open to ideas. Punctual, organized, and able to identity solutions to problems quickly.

 

SKILLS SET & ABILITIES


ADVANCED: Blender, Adobe Photoshop, Adobe Illustrator, Adobe After Effects, Nuke
PROFICIENT: Renderman, PFTrack, Blender, Maya, MentalRay
SUPPORTING: Houdini, Adobe Dreamweaver, Adobe Flash, Mudbox
OTHER SKILLS: Knowledgable in HTML/CSS and Python; experienced in graphic, web design, and motion graphics; experienced in working with social media (ie: brand communication & networking)

 

EDUCATION


Ex'pression College for Digital Arts @ Emeryville, CA
3.72 GPA & Valedictorian

Animation and Visual Effects
CG Compositing, Production Lighting, 3D Texture Painting, Compositing

 

VFX & CG EXPERIENCE

Freelancer (JUNE 2021 - NOW)

Outward Inc. (JULY 16 - JUNE 2021)
[Project Coordinator and 3D Artist]
Built and rendered entire 3D rooms to display a realistic setting for customers to visualize their space with a brand’s products. Helped streamline the work flow in the beginning of projects and demos for customers. Responsible for establishing timelines for multiple teams in production. Implemented new brands into room planning tools and managed the content and data for all the brands to work cohesively together in the tool.

Outward Inc. (JULY 16 - JUNE 18)
[Lighting Artist]
Created and matched lighting styles to assets and scenes to emulate the unique styles of each client. Responsible for handling multiple client work ranging from stand alone images to full room renders.

"Loose Cannons" (JAN 16 - FEB 16)
[Roto Artist]
Worked on rotoing out two characters running away from an explosion behind them.

"Leaves" (NOV 15 - JAN 16)
[Character Shader]

Worked on shading the main character, Earl, who worked as an imaginative leaf blower. Created a lived in grass-stained college look.

"Splash Hit" - Junior Giants (OCT 15 - MAR 16)
[Shading and Lighting Lead & Motion Graphics]
Responsible for working closely with lighters, shaders, and comp artists to help achieve the overall look of the short film. Created 2D TV sequences.